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INI File  |  2010-09-05  |  14KB  |  421 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001273
  22. fWaveScale=0.180933
  23. fWaveSmoothing=0.750000
  24. fWaveParam=-0.200000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=9.860800
  28. fWarpScale=16.217400
  29. fZoomExponent=1.503744
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.999999
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.900000
  41. wave_g=0.200000
  42. wave_b=0.400000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=1.000000
  47. ob_g=0.100000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.075000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=1.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=basstime=basstime+(bass*bass);
  78. wave_0_per_frame2=t1=basstime*0.03;
  79. wave_0_per_point1=//plot x,y,z to point on circle
  80. wave_0_per_point2=smp=sample*6.283;
  81. wave_0_per_point3=xp=sin(smp )*0.10;
  82. wave_0_per_point4=yp=cos(smp )*0.10;
  83. wave_0_per_point5=zp=0;
  84. wave_0_per_point6=
  85. wave_0_per_point7=
  86. wave_0_per_point8=//alter shape;
  87. wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
  88. wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
  89. wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
  90. wave_0_per_point12=xp=xq;
  91. wave_0_per_point13=zp=zq;
  92. wave_0_per_point14=
  93. wave_0_per_point15=
  94. wave_0_per_point16=//rotate on y axis;
  95. wave_0_per_point17=angy=t1*0.1;
  96. wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
  97. wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
  98. wave_0_per_point20=xp=xq;
  99. wave_0_per_point21=zp=zq;
  100. wave_0_per_point22=
  101. wave_0_per_point23=//rotate on x axis
  102. wave_0_per_point24=//axs1 = sin(t1*0.15) + 1.6;
  103. wave_0_per_point25=//yq= yp*cos(axs1) - zp*sin(axs1);
  104. wave_0_per_point26=//zq= yp*sin(axs1) + zp*cos(axs1);
  105. wave_0_per_point27=//yp=yq;
  106. wave_0_per_point28=//zp=zq;
  107. wave_0_per_point29=
  108. wave_0_per_point30=//rotate on y axis again
  109. wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
  110. wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
  111. wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
  112. wave_0_per_point34=xp=xq;
  113. wave_0_per_point35=zp=zq;
  114. wave_0_per_point36=
  115. wave_0_per_point37=//stretch y axis to compensate for aspect ratio
  116. wave_0_per_point38=yp=yp*1.2;
  117. wave_0_per_point39=
  118. wave_0_per_point40=//push forward into viewpace
  119. wave_0_per_point41=zp=zp+2.1;
  120. wave_0_per_point42=
  121. wave_0_per_point43=//project x,y,z into screenspace
  122. wave_0_per_point44=xs=xp/zp;
  123. wave_0_per_point45=ys=yp/zp;
  124. wave_0_per_point46=
  125. wave_0_per_point47=//center 0,0 in middle of screen
  126. wave_0_per_point48=//x=xs+0.5+q4;
  127. wave_0_per_point49=//y=ys+0.5+q5;
  128. wave_0_per_point50=x=xs+q4;
  129. wave_0_per_point51=y=ys+q5;
  130. wave_0_per_point52=
  131. wave_0_per_point53=//r=1-q1;
  132. wave_0_per_point54=//g=1-q2;
  133. wave_0_per_point55=//b=1-q3;
  134. wave_0_per_point56=
  135. wave_0_per_point57=n2=abs((sample*6.283)-3.1415);
  136. wave_0_per_point58=
  137. wave_0_per_point59=r=sin(n2+time)*0.5+0.5;
  138. wave_0_per_point60=g=sin(n2+2.1+time)*0.5+0.5;
  139. wave_0_per_point61=b=sin(n2+4.2+time)*0.5+0.5;
  140. wavecode_1_enabled=0
  141. wavecode_1_samples=512
  142. wavecode_1_sep=0
  143. wavecode_1_bSpectrum=0
  144. wavecode_1_bUseDots=0
  145. wavecode_1_bDrawThick=1
  146. wavecode_1_bAdditive=0
  147. wavecode_1_scaling=1.000000
  148. wavecode_1_smoothing=0.500000
  149. wavecode_1_r=0.000000
  150. wavecode_1_g=0.000000
  151. wavecode_1_b=0.000000
  152. wavecode_1_a=1.000000
  153. wave_1_per_frame1=basstime=basstime+(bass*bass);
  154. wave_1_per_frame2=t1=basstime*0.06;
  155. wave_1_per_point1=//plot x,y,z to point on circle
  156. wave_1_per_point2=smp=sample*6.283;
  157. wave_1_per_point3=xp=sin(smp )*0.1;
  158. wave_1_per_point4=yp=cos(smp )*0.1;
  159. wave_1_per_point5=zp=0;
  160. wave_1_per_point6=
  161. wave_1_per_point7=
  162. wave_1_per_point8=//alter shape;
  163. wave_1_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
  164. wave_1_per_point10=xq=xp*cos(angy) - zp*sin(angy);
  165. wave_1_per_point11=zq=xp*sin(angy) + zp*cos(angy);
  166. wave_1_per_point12=xp=xq;
  167. wave_1_per_point13=zp=zq;
  168. wave_1_per_point14=
  169. wave_1_per_point15=
  170. wave_1_per_point16=//rotate on y axis;
  171. wave_1_per_point17=angy=t1*0.1;
  172. wave_1_per_point18=xq=xp*cos(angy) - zp*sin(angy);
  173. wave_1_per_point19=zq=xp*sin(angy) + zp*cos(angy);
  174. wave_1_per_point20=xp=xq;
  175. wave_1_per_point21=zp=zq;
  176. wave_1_per_point22=
  177. wave_1_per_point23=//rotate on x axis
  178. wave_1_per_point24=axs1 = sin(t1*0.15) + 1.6;
  179. wave_1_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
  180. wave_1_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
  181. wave_1_per_point27=yp=yq;
  182. wave_1_per_point28=zp=zq;
  183. wave_1_per_point29=
  184. wave_1_per_point30=//rotate on y axis again
  185. wave_1_per_point31=axs2 = sin(t1*0.1)*3.3;
  186. wave_1_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
  187. wave_1_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
  188. wave_1_per_point34=xp=xq;
  189. wave_1_per_point35=zp=zq;
  190. wave_1_per_point36=
  191. wave_1_per_point37=//stretch y axis to compensate for aspect ratio
  192. wave_1_per_point38=yp=yp*1.2;
  193. wave_1_per_point39=
  194. wave_1_per_point40=//push forward into viewpace
  195. wave_1_per_point41=zp=zp+2.1;
  196. wave_1_per_point42=
  197. wave_1_per_point43=//project x,y,z into screenspace
  198. wave_1_per_point44=xs=xp/zp;
  199. wave_1_per_point45=ys=yp/zp;
  200. wave_1_per_point46=
  201. wave_1_per_point47=//center 0,0 in middle of screen
  202. wave_1_per_point48=//x=xs+0.5+q4;
  203. wave_1_per_point49=//y=ys+0.5+q5;
  204. wave_1_per_point50=x=xs+q4;
  205. wave_1_per_point51=y=ys+q5;
  206. wavecode_2_enabled=1
  207. wavecode_2_samples=512
  208. wavecode_2_sep=0
  209. wavecode_2_bSpectrum=0
  210. wavecode_2_bUseDots=0
  211. wavecode_2_bDrawThick=0
  212. wavecode_2_bAdditive=0
  213. wavecode_2_scaling=1.000000
  214. wavecode_2_smoothing=0.500000
  215. wavecode_2_r=1.000000
  216. wavecode_2_g=1.000000
  217. wavecode_2_b=1.000000
  218. wavecode_2_a=1.000000
  219. wave_2_per_point1=xs=sin(sample*6.28);
  220. wave_2_per_point2=ys=cos(sample*6.28);
  221. wave_2_per_point3=xs=xs*0.7 + 0.5;
  222. wave_2_per_point4=ys=ys*0.7 + 0.5;
  223. wave_2_per_point5=xs=min(xs,0.958);
  224. wave_2_per_point6=xs=max(xs,0.042);
  225. wave_2_per_point7=ys=min(ys,0.988);
  226. wave_2_per_point8=ys=max(ys,0.012);
  227. wave_2_per_point9=x=xs-0.02;y=ys;
  228. wave_2_per_point10=
  229. wave_2_per_point11=n2=abs((sample*6.283)-3.1415);
  230. wave_2_per_point12=
  231. wave_2_per_point13=r=sin(n2+time)*0.5+0.5;
  232. wave_2_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  233. wave_2_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  234. wavecode_3_enabled=1
  235. wavecode_3_samples=512
  236. wavecode_3_sep=0
  237. wavecode_3_bSpectrum=0
  238. wavecode_3_bUseDots=0
  239. wavecode_3_bDrawThick=1
  240. wavecode_3_bAdditive=0
  241. wavecode_3_scaling=1.000000
  242. wavecode_3_smoothing=0.500000
  243. wavecode_3_r=1.000000
  244. wavecode_3_g=1.000000
  245. wavecode_3_b=1.000000
  246. wavecode_3_a=1.000000
  247. wave_3_per_point1=xs=sin(sample*6.28);
  248. wave_3_per_point2=ys=cos(sample*6.28);
  249. wave_3_per_point3=xs=xs*0.7 + 0.5;
  250. wave_3_per_point4=ys=ys*0.7 + 0.5;
  251. wave_3_per_point5=xs=min(xs,0.958);
  252. wave_3_per_point6=xs=max(xs,0.042);
  253. wave_3_per_point7=ys=min(ys,0.988);
  254. wave_3_per_point8=ys=max(ys,0.012);
  255. wave_3_per_point9=x=xs;y=ys;
  256. wave_3_per_point10=
  257. wave_3_per_point11=n2=abs((sample*6.283)-3.1415);
  258. wave_3_per_point12=
  259. wave_3_per_point13=r=sin(n2+time)*0.5+0.5;
  260. wave_3_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
  261. wave_3_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
  262. shapecode_0_enabled=1
  263. shapecode_0_sides=6
  264. shapecode_0_additive=1
  265. shapecode_0_thickOutline=0
  266. shapecode_0_textured=0
  267. shapecode_0_x=0.500000
  268. shapecode_0_y=0.500000
  269. shapecode_0_rad=0.247309
  270. shapecode_0_ang=0.000000
  271. shapecode_0_tex_ang=6.283185
  272. shapecode_0_tex_zoom=33.803761
  273. shapecode_0_r=0.000000
  274. shapecode_0_g=0.000000
  275. shapecode_0_b=0.010000
  276. shapecode_0_a=1.000000
  277. shapecode_0_r2=1.000000
  278. shapecode_0_g2=0.500000
  279. shapecode_0_b2=0.000000
  280. shapecode_0_a2=0.000000
  281. shapecode_0_border_r=1.000000
  282. shapecode_0_border_g=1.000000
  283. shapecode_0_border_b=1.000000
  284. shapecode_0_border_a=0.000000
  285. shape_0_per_frame1=x=xs+q4;
  286. shape_0_per_frame2=y=ys+q5;
  287. shape_0_per_frame3=tex_ang=sin(time)*6.28;
  288. shape_0_per_frame4=//rad=.166+(treb/100);
  289. shapecode_1_enabled=1
  290. shapecode_1_sides=4
  291. shapecode_1_additive=0
  292. shapecode_1_thickOutline=0
  293. shapecode_1_textured=1
  294. shapecode_1_x=0.500000
  295. shapecode_1_y=0.500000
  296. shapecode_1_rad=1.756120
  297. shapecode_1_ang=0.000000
  298. shapecode_1_tex_ang=0.000000
  299. shapecode_1_tex_zoom=0.567128
  300. shapecode_1_r=1.000000
  301. shapecode_1_g=1.000000
  302. shapecode_1_b=1.000000
  303. shapecode_1_a=0.000000
  304. shapecode_1_r2=1.000000
  305. shapecode_1_g2=1.000000
  306. shapecode_1_b2=1.000000
  307. shapecode_1_a2=1.000000
  308. shapecode_1_border_r=1.000000
  309. shapecode_1_border_g=1.000000
  310. shapecode_1_border_b=1.000000
  311. shapecode_1_border_a=0.100000
  312. shape_1_per_frame1=tex_ang=0.001
  313. shapecode_2_enabled=1
  314. shapecode_2_sides=6
  315. shapecode_2_additive=0
  316. shapecode_2_thickOutline=0
  317. shapecode_2_textured=0
  318. shapecode_2_x=0.500000
  319. shapecode_2_y=0.500000
  320. shapecode_2_rad=0.153398
  321. shapecode_2_ang=0.000000
  322. shapecode_2_tex_ang=0.000000
  323. shapecode_2_tex_zoom=1.000000
  324. shapecode_2_r=0.000000
  325. shapecode_2_g=0.000000
  326. shapecode_2_b=0.000000
  327. shapecode_2_a=1.000000
  328. shapecode_2_r2=0.000000
  329. shapecode_2_g2=0.000000
  330. shapecode_2_b2=0.000000
  331. shapecode_2_a2=1.000000
  332. shapecode_2_border_r=1.000000
  333. shapecode_2_border_g=1.000000
  334. shapecode_2_border_b=1.000000
  335. shapecode_2_border_a=0.100000
  336. shape_2_per_frame1=x=xs+q4;
  337. shape_2_per_frame2=y=ys+q5;
  338. shapecode_3_enabled=0
  339. shapecode_3_sides=4
  340. shapecode_3_additive=0
  341. shapecode_3_thickOutline=0
  342. shapecode_3_textured=0
  343. shapecode_3_x=0.500000
  344. shapecode_3_y=0.500000
  345. shapecode_3_rad=0.100000
  346. shapecode_3_ang=0.000000
  347. shapecode_3_tex_ang=0.000000
  348. shapecode_3_tex_zoom=1.000000
  349. shapecode_3_r=1.000000
  350. shapecode_3_g=0.000000
  351. shapecode_3_b=0.000000
  352. shapecode_3_a=1.000000
  353. shapecode_3_r2=0.000000
  354. shapecode_3_g2=1.000000
  355. shapecode_3_b2=0.000000
  356. shapecode_3_a2=0.000000
  357. shapecode_3_border_r=1.000000
  358. shapecode_3_border_g=1.000000
  359. shapecode_3_border_b=1.000000
  360. shapecode_3_border_a=0.100000
  361. per_frame_1=warp = 0;
  362. per_frame_2=volume = 0.3*(bass+mid+att);
  363. per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
  364. per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
  365. per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  366. per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  367. per_frame_7=xpos = xpos + 0.001*xspeed;
  368. per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
  369. per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
  370. per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  371. per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  372. per_frame_12=ypos = ypos + 0.001*yspeed;
  373. per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  374. per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
  375. per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  376. per_frame_16=peakbass_att = max(bass_att,peakbass_att);
  377. per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  378. per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  379. per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  380. per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
  381. per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  382. per_frame_22=wave_x = xpos + 0.5;
  383. per_frame_23=wave_y = 1-(ypos + 0.5);
  384. per_frame_24=//wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  385. per_frame_25=//wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  386. per_frame_26=//wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  387. per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
  388. per_frame_28=mv_r = if(beat, 1, ib_r);
  389. per_frame_29=mv_b = if(beat, wave_b, ib_b);
  390. per_frame_30=//mv_a = if(beat, 0.1, ib_a);
  391. per_frame_31=//ib_a = 0.015;
  392. per_frame_32=q3 = wave_mystery;
  393. per_frame_33=q1 = wave_x;
  394. per_frame_34=q2 = 1-wave_y;
  395. per_frame_35=q2 = ypos+0.5;
  396. per_frame_36=warp=0;
  397. per_frame_37=q4=xpos +0.5;
  398. per_frame_38=q5=1-(ypos + 0.5);
  399. per_frame_39=
  400. per_frame_40=wave_a=0;
  401. per_frame_41=//q2 = 1-(ypos + 0.5);
  402. per_frame_42=//q1 = 0.5;
  403. per_frame_43=//q2=0.5;
  404. per_frame_44=ob_r = 1-wave_g;
  405. per_frame_45=ob_b = 1-wave_r;
  406. per_frame_46=ob_g = 1-wave_b;
  407. per_frame_47=
  408. per_frame_48=monitor = wave_y;
  409. per_frame_49=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
  410. per_frame_50=movement = if(above(movement,10000), 0, movement);
  411. per_frame_51=rot =1*sin(movement);
  412. per_frame_52=cx = wave_x;
  413. per_frame_53=cy = y_pos+0.5;
  414. per_frame_54=
  415. per_frame_55=q8 = movement;
  416. per_frame_56=wrap=above(sin(time*200),0);
  417. per_pixel_1=myy = x-q1;
  418. per_pixel_2=myx = y-q2+0.1;
  419. per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
  420. per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
  421.